Gravity Pool is an immersive VR puzzle game for Google Cardboard and Daydream that was inspired by other first person puzzle games. Solve 16 mind-bending physical puzzles by strategically placing cubes on switches to open doors. You need to explore each room carefully and see things from multiple angles. Can you get to the end? The Gravity Pool uses an innovative input technique that lets you navigate each room using a walk-in in-house and keeps you in control of where you are. No controller is required and various studies have found walk-in-place to reduce cybersecurity.
We highly recommend keeping the cardboard V2, which is a headset that has capacitive touch buttons. Cardboard V1’s magnetic switch is IS supported, but may not work consistently. Joysticks should work automatically with games if you use them instead of walking places. By default, you’ll only move back and forth with the joystick (to deal with nausea), but there’s an option in the settings menu (tilt to allow the whole joystick to move).
Positional tracking enables a highly immersive experience on PC VR platforms (Viv / Oculus), such as walk-in inputs, but is not available on mobile VR platforms, resulting in many mobile VR applications having a simple look-alike or rollercoaster experience. The Gravity Pool was built using the VR-Step plugin (see Unk Asset Store https://www.assetstore.unity3d.com/en/#!/content/60450) (patent pending). The VR-step significantly enhances the existing interaction options of mobile VR platforms (Daydream, Gear VR, Cardboard) and allows you to create highly immersive experiences that are only available on PC VR platforms.